Rabu, 11 April 2012

100 Rogues 2.1 - Arcade-style dungeon crawling adventure.. (Commercial)

100 Rogues 2.1 - Arcade-style dungeon crawling adventure.. (Commercial):

100 Rogues is an arcade-style dungeon crawling adventure for iPhone, iPod Touch and the iPad. Maps, monsters and loot all generate randomly, making each playthrough a new experience. You won't find another game that looks, plays, or sounds like 100 Rogues, as it's got fully animated 2D pixel art, and classic videogame-style music.




100 Rogues is about player improvement more than character improvement, as your unfortunate Rogue's death is almost guaranteed. Like a game of Tetris or Galaga, 100 Rogues isn't about completion; it's about seeing how you can do in one play session.




Explore randomly-generated dungeons; find rare magical weapons, armor and other artifacts; meet strange, interesting monsters and do battle in a thought-provoking, turn-based-strategy combat system. Our characters have their own unique skill trees, and as you gain experience you can unlock new skills to survive against tougher opponents.




The Team:
Developed by Dinofarm Games
Published by Fusion Reactions




Lead Designer: Keith Burgun
Art Director: Blake Reynolds
Lead Software Developer: Wes Paugh

Version 2.1:
New Content

  • 2 New Weapons


  • 1 New Armor type


  • End Cutscene now rendered in-engine (MP4s have been entirely removed from the game. Enjoy the greatly reduced update size!)


  • New Bandit Hole 1 music


  • Custom Playlist support via Options Menu


  • New App icon


  • iOS 4.2 support (Game Center / Multi-tasking on iPad)



Balance Changes

  • Mobs now spawn more spread out within rooms


  • Mobs rebalanced to accommodate their spacing


  • Item Shop's guaranteed food item is now guaranteed to be either Roasted Food, Heal Meal or Rotten Food


  • Item Locker now guaranteed to appear in the second boss stage


  • Stone Kitten now immune to Godly damage (Holy Fires, CDs Griffin Slayer, etc.)


  • Genie now drops gold after dying


  • Exploding items and Magic Crystals now deal reduced damage to bosses



UI Changes

  • Attacks that do not deal damage no longer show a damage indicator


  • Monsters that should not have blood do not bleed when attacked (Skeletons, Ghosts, etc.)



Performance Enhancement

  • Load Times improved throughout the games



Bug Fixes

  • Tutorial now locks down turns, preventing unintended movement


  • Dodgeball quotes now sit properly on top of the attacking actor


  • Player disappears properly under the stairs when exiting levels


  • Knight stun now properly stacks with nets


  • Candy Clown's Blue Rats now Puff out of existence on death


  • Crash fix when throwing an abundance of items in an enclosed space


  • Buff Icons now stack cleanly over their owner's head


  • Quick Slots no longer greyed out while in Menu


  • Various corrections to use proper sound effects 


  • Various fixes to save / load behavior of all boss fights


  • Blue Gummi Rats can no longer send energy into negatives


  • 'Use', 'Equip' and 'Throw' buttons no longer appear in shop item tooltips when inventory is full



Known Issues

  • Axes and Warhammers cannot be equipped


  • It is still possible to teleport outside of the Boss arena in the fourth Dungeon level while the fight is in progress




Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or later.

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